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    • 坎巴拉太空计划 1.11 更新: “需要重新组装”现在可用!

      大家好!

      快准备好,工程师需要进行一些现场组装! 用零件和工具把你的库存堆成一堆,以备不时之需。随着游戏库存系统的重新设计和新的EVA建造模式的引入,KSP为每个人带来了新的内容!

      坎巴拉太空计划 1.11:“需要重新组装”是游戏最新的主要免费更新。本次更新,我们添加了一些重要且会改变游戏规则的元素,带给玩家更具灵活性和沉浸感的KSP体验。在工程师的帮助下,为你的任务准备一堆零件,修改你的载具,甚至在现场组装一辆新车,或者带上一个EVA科学实验包,让你的坎巴拉人进行带动画的有趣实验。除了一些新部件、视觉增强和一些错误修复之外,“需要重新组装”也继续丰富您的KSP体验。

      下面我们来看看更新的一些亮点:

      EVA 建造模式

      新的EVA 建造模式为您的工程师提供了类似于您在VAB/SPH中使用的工具,以便在任何位置EVA时操作工程师库存中或其范围内的零件。需要对你的 Vallerian SSTO 进行一些调整?还是在原地建造一个简易的 Munar 漫游者?现在你可以了!坎巴拉太空计划 1.11 更新: “需要重新组装”现在可用!

       

      库存系统重制

      此更新重制了库存系统,并赋予其更深的含义和功能!这些变化包括在你的飞船的库存中携带和堆放各种零件的选项,并增加了坎巴拉人携带自己库存的能力。所有这些都使得获取和管理船上所有库存变得更加容易。记住:要明智地考虑你在执行任务时想要带什么…

      坎巴拉太空计划 1.11 更新: “需要重新组装”现在可用!

      新的灯和RCS部件

      “需要重新组装”添加新的灯光部件到游戏中,包括一些更小、物理更少的灯,以及一些不需要附加在飞船或电源上就可以工作的可展开式灯。不仅如此,两个小号RCS喷口也被增加到了部件库中!这些较小的RCS可以完美的让你的探测器,无人机或小型载具更具机动性和通用性。

      坎巴拉太空计划 1.11 更新: “需要重新组装”现在可用!

      Joolian 的卫星视觉改进

      本次更新,我们将继续对 Joolian 卫星系统的其余部分进行大修,包括 Bop、Vall 和 Tylo。这些卫星一直是勇敢的太空探险者的热门目的地,现在它们将比以往任何时候都好看,拥有高质量的纹理和图形着色器。

      坎巴拉太空计划 1.11 更新: “需要重新组装”现在可用!

      坎巴拉太空计划 1.11 更新: “需要重新组装”现在可用!

      坎巴拉太空计划 1.11 更新: “需要重新组装”现在可用!

      还有更多!

      要了解更多信息,您可以在此处阅读完整的更改日志:

      =================================== v1.11.0 ============================================================
      +++ Improvements
      * Improve version checking for save files to prevent incorrect compatability messages.
      * Added game setting to enable Ghosted Navigation Markers. These let you see targets behind you by presenting a faded marker on the navball as if you are looking through the navball.
      * Text in action group labels now moves if truncated so the text can be fully read.
      * A notification is displayed on the Fairings PAW when it has a flag attached and the sides and edit Fairing options are blocked.
      * Robotic Controllers like KAL can now be accessed by EVA Kerbals to Play and Stop the Sequence.
      * Revamped Vall! It now has a low, medium and high quality shaders as well as a new scaled space textures.
      * Revamped Tylo! It now has a low, medium and high quality shaders as well as a new scaled space textures.
      * Revamped Bop! It now has a low, medium and high quality shaders as well as a new scaled space textures.
      * Launchclamps will now default to the earliest stage on a craft.
      * Added a speed slider to the Axis Groups Binding so players can control how fast a binding will move. The value shown is in % of full axis range per second.
      * Expanded on the Warp to Sunrise button functionality. It’s now available in flight and Tracking Station whenever it makes sense.
      * Added onscreen tab to Map Filters panel to make it more obvious and changed the behaviour to be click to toggle like the navball tab.
      * Implemented Menu Navigation on the Action Groups in Flight.
      * Added new Color Picker for the Kerbal Light Color during Flight.
      * Parts of the same type and variant can now be stacked in a single inventory slot. Each part has a maximum allowed stack amount.
      * Change PPD-10 Hitchhiker and Mk3 Passenger Module mass to align with passenger/mass ratio of Mk1 Crew cabin.
      * Change PPD-12 Cupola Cost and Mass to align with cost/mass ratio of Mk1 Capsule.
      * Change Mk2 Crew Cabin mass to incorporate wing mass.
      * Don’t put parachutes in the first (launchpad) stage by default.
      * Crewable part masses revised to account for crew mass and their cargo.
      * Crew now have mass when on IVA (inside parts) along with their cargo.
      * The Flag browser now categorizes flags into groups.
      * Added RocketLabs and Electron flags.
      * Added EVA Construction Mode.
      * Amended dV and orbit calcs to use Double precision.
      * Some large parts cannot be put into cargo containers but can be manipulated in EVA construction mode.
      * Players can no longer assign the Undock node Action. This has been removed as it was causing confusion with the Decouple node Action in some parts. Crafts with the action assigned can still fire it.
      * Construction Mode provides CoM CoT CoL overlays.
      * Kerbals stop climbing on reaching the end of a ladder. A new toggleable game setting Check ladders end enables/disables the behavior.
      * SEQ-3 and SEQ-9 Cargo Containers are now Stock parts.
      * All Cargo Parts can now be searched by the tag cargo in editor and mission builder.
      * Flight Info debug window now shows the angle of the surface the vessel is currently on.
      * Asteroids have new textures and shader.
      * New rover construction contract for career games.
      * New vessel repair contract for career games.
      * New satellite upgrade contract for career games.
      * Improvements over the Kerbal jittery movement.
      * Comet visual FX performance improvements.
      * Added a repair kit part. Now repairing broken parts uses up repair kits, be sure to have some in your Engineer’s inventory.
      * Added new EVA science experiments and animations.
      * Kerbal Jetpack and Parachute are now cargo items that kerbals must carry in their inventory to use them.
      * Kerbals in EVA use EVA propellant from EVA cylinder parts and Jetpacks that they are carrying.
      * EVA cylinder parts and Jetpacks are refilled when they are transferred back into a vessel from a kerbal.
      * Amended dV and orbit calcs to use Double precision.
      * Make render probes fade in better when a new render probe is added.
      +++ Localization
      * Removed line breaks in the Orbit’s Ejection field tooltip.
      * Fix missing localized text in the Robotic controller name input field.
      * Multiple bug fixes for all languages.
      * Navigation console had missing space for the field IZQUIERDA which affected only Spanish.
      * Fix fairing variants having wrong language on textures in English and French.
      * Multiple string additions and corrections for some languages.
      * Fix spelling of BepiColombo and Rosetta.
      * Multiple KSPedia fixes all languages.
      +++ Parts
      * The LFB KR-1×2 Twin-Boar Liquid Fuel Engine now has the correct diameter.
      * Added colliders to all flag part variants.
      * Removed the gaps of the FL-R25 RCS Fuel Tank when attached to other tanks.
      * New SEQ-24 Cargo Storage Unit and new SEQ-1C Conformal Storage Unit.
      * New Place Anywhere 1 Linear RCS Port.
      * New RV-1X Variable Thruster Block.
      * New Repair kit part.
      * Added new EVA science experiment kit.
      * EVA Fuel Cylinder cargo part.
      * Fix gap in the Mk2 Cockpit IVA.
      * HG-5 High Gain Antenna is now placed correctly in mirror symmetry.
      * Fix LFB KR 1×2 ‘Twin Boar’ off placed surface attach underneath.
      +++ Bugfixes
      * Revised the instructions on several tutorials regarding the recent changes to the flight UI mode toggling.
      * Fix issues with fairing shaders when width/height ratio is extreme.
      * Craft file name is now independent of command pod vessel naming, preventing accidental overwrites when re-naming command pods.
      * Fix flickering orbit lines in mapview.
      * Fix an overlap in some languages between the Header and vessel stats field in the craft browser dialog.
      * Fix part joint failure including autostruts when target RigidBody is same as host RigidBody which can occur in some edge cases.
      * Fix tourists from being EVA’d from a command seat.
      * Fix steep textures shaking on lower quality shaders after reentry.
      * Fix payload inside fairing not being released when decoupled and fairings are still intact.
      * Fix resource transfer failing when opening and closing a parts action windows several times.
      * Fix inventory part tooltips lingering on the screen when changing Camera Mode.
      * Fix EVA Kerbal walking animation sync, timing and bounding issues.
      * Fix EVA Kerbal sliding issues.
      * Fix menu navigation issues when navigating between columns in the Action Groups menu.
      * Fix craft thumbnails not showing fairings.
      * Fix Female Kerbals not walking correctly on some low g bodies.
      * Fix Incremental speed sliders now update on symmetric parts on the Action Groups Menu.
      * Fix Comet Sample contracts not completing if comet is renamed by the player after the science sample is taken.
      * Fix AOOREs and flow on effects that occur on vessel markers for vessels that use ( as the first character in their name.
      * Fix issue with flags on parts that are set flipped that also have variants set not flipping the flag textures.
      * Fix AOORE on temperature gauges when parts explode.
      * Fix NRE on adding any action to action groups.
      * The crew inventory initialization doesn’t break the kerbal roster initialization on the astronaut complex.
      * Fix alignment in action group text in the action group editor window.
      * Fix localization of tech tree node names in UI. Including Part Upgrades.
      * Fix Camera controls are now enabled when the Action Groups panel is open during Flight.
      * Fix Staging is now Locked when Action Groups panel is open during Flight. This could cause firing unintentional staging while having the panel opened.
      * Fix issue with SEQ-3 search tags.
      * Fix inconsistency in the detection of hatch obstruction.
      * Fix click-through issue occuring with the main menu expansion dialogs.
      * Fix Action groups UI becoming non-functional on pressing the KAL’s Action Groups button more than once.
      * Fix Kerbals rotating when walking on hills.
      * Fix System set to Time Zone that KSP can’t handle from crashing the game. eg: Hong Kong.
      * Fix the Comet and Asteroid showing up in the Size3 Bulkhead filter.
      * Fix issue that prevented fairing panels from exploding when colliding.
      * Fix mistake in the 1.10 section of the changelog.
      * Fix the white rectangle showing in both Advanced Grabbing Units when rotating in the part picker.
      * Fix multiple comet comas blotting out the sky when a comet breaks up on reentry.
      * Fix lighting issues in Terrain System.
      * Fix issue with forward axis not updating properly.
      * Fix Fuel tanks could get stuck with no references to transfer resources when opening and closing PAWs while a transfer was being done.
      * Fix Kerbals neck showing when swimming.
      * Fix Grand Tour contracts need a new vessel to be built requirement.
      * Fix default helmet and neck ring settings not applying on first EVA.
      * Fix KSPedia continues to work as expected even after closing it abruptly while a slide was loading.
      * Fix Color values update correctly now in the color picker for HSV values and sliders.
      * Fix undo in editor with fairings changing materials on cargo bays.
      * Fix comet science contracts failing when sample has been collected but not yet transmitted or returned.
      * Fix the kerbal ladder sliding.
      * Fix Color values update correctly now in the color picker for HSV values and sliders.
      * Fix camera being too far from vessel when exiting map view in some situations.
      * Fix the Kerbals hands on fire idle arms shrinking at the end.
      * Fix Paws are automatically opened when hovering a cargo part over an inventory in the Editor.
      +++ Modding
      * Inventory system is now persisted as a list of protoparts instead of a comma-separated string of names. The old system is still there for compatibility, but the new one is preferred.
      * LightOn/Off events have been replaced with a toggle event on the PAW to reduce PAW redraw. The events still exist and can be triggered, but are hidden from the PAW.
      * Tech Tree now correctly reads all TechTree nodes from gamedata folder.
      * QuaternionD now supports LookRotation.
      * Implemented FlightVesselOverlays class to implement the Center overlays to be displayed in flight.
      * New pre-generated craft and locations capability for contracts in career games.
      * ModuleInventoryPart.allowedKerbalEvaDistance obselete in preference to GameSetting.EVA_INVENTORY_RANGE.
      * Parts now have a minimum Rigidbody mass minimumRBMass which affects how small the rigidbodies mass can be. Does not affect part.mass – which is whats used to calculate force, etc – but does affect rigidbody collisions.
      =================================== Making History 1.11.0 ===================================
      +++ Improvements
      * Added the option “All SAS Modes on all probes” to the Mission Builder Start node Difficulty options. The same option found in Sandbox games.
      +++ Localization
      * Fix mission validation report dialog not displaying validation options text in Chinese and Japanese.
      +++ Parts
      * Added colliders to all flag part variants.
      * Fix the LV-TX87 Bobcat Liquid Fuel Engine’s attach rules, no more surface attach.
      +++ Bugfixes
      * Engine plates now shroud parts attached to nodes inside shroud from airstream.
      * Fix user is was unable to switch the GAP Vessel Token from Aircraft to Rocket after saving a mission with the Aircraft selection.
      * Change the error message when you try to launch a vessel in the SPH with the same name in the VAB or vice-versa.
      * Fix issue with Mission Builder when animating parts are toggled when the flight scene loads.
      * Fix the seam on the Making History suit helmet.
      * Fix active vessel not switching when explode part node fires in missions.
      * Fix undo in editor with fairings changing materials on cargo bays.
      =================================== Breaking Ground 1.6.0 ===================================
      +++ Improvements
      * Added toggle to enable or disable a KAL controller.
      +++ Bugfixes
      * Fix InventoryModules adding mass to a part even if there was no cargo in it.
      * Fix floating Mun ROCs by adjusting the meshes.
      * Fix NRE in deployed science when retrieving experiment parts.

      坎巴拉太空计划 1.11:“需要重新组装”现已上架 Steam!

      发射快乐!

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