KSP Weekly: Hera Reborn

这周编辑咕了,直接复制好了。

Welcome to KSP Weekly! We’re just a day away from Asteroid Day, so it’s a good time to talk about a planetary defense mission. Back in 2016, the ESA pulled out from the Asteroid Impact and Deflection Assessment (AIDA) mission. The groundbreaking AIDA mission would have seen an ESA-built spacecraft, the Asteroid Impact Mission (AIM), launch towards an asteroid called Didymos in October 2020. Then, in October 2022, a NASA-built spacecraft called the Double Asteroid Redirection Test (DART) would have slammed into a small moonlet of the asteroid, called Didymoon, and AIM would have observed changes in the moonlet’s orbit.

Back then, NASA stated that they were going to push ahead with its part of the AIDA mission, and now the ESA is proposing a new mission to contribute to this ambitious planetary defense experiment. Named after the Greek goddess of marriage, Hera, the reborn mission would launch towards the Didymos binary asteroid in 2023, arriving in 2026. Hera would focus on the smaller Didymoon, taking high-resolution pictures and mapping the asteroid with lasers and radio waves.

In October 2022, NASA’s DART mission will slam into Didymoon and attempt to change its orbit very slightly. Observatories on Earth will track the subsequent change in the asteroid’s orbit. Hera, when it arrives, will see how much the orbit has changed up close.

Despite arriving four years later than originally planned, the mission is very exciting, and it could let us test if an impactor is a viable method to push an asteroid out of our path.

[Development news start here]

The team has constantly worked on fixing and improving upon the KSP experience. This past patch included a wide array of improvements and fixes that we have talked plenty about, but there were some fixes we didn’t mention and are quite noteworthy. For example, the team squashed a bug that started appearing in version 1.4.0 that was not occluding Kerbals in cargo/materials bays/fairings, consequently producing huge amounts of drag and increasing the risk of exposure to re-entry heat. There were also some issues related to the RoveMax M1-F Rover Wheels that the team managed to fix: The unfolding animation was tweaked, jittering reduced and the squishy suspension was improved.

But even with a fresh patch release, we are already working on more improvements and fixes. There were a few things we wanted to include in the last patch, but we had to hold back to work on them more. For instance, some new and replacement parts were missing the Test Subject Modules, something that gives modders the ability to create contracts for those specific parts. But you can bet this will be merged into the next patch.

This week the team worked on a number of bugs, one of which was pretty hilarious to experience. It involved the EVA parachute animations and could be triggered by Quicksaving with a Kerbal falling. Check this tweet by Million_Lights to see what we are talking about.

The team also worked on adjusting the MapNode behavior that was changed in 1.4.4 based on your feedback. Many considered that the MapNodes were too transparent and the text too hard to read when these were behind a Celestial Body, so we improved the behavior for pinned nodes and when you mouse over. Furthermore, with the next patch’s release, it will be possible for the user to adjust the node transparency via the game settings file.

There are a few bugs related to the newly integrated Steam Workshop that we are already working on fixes for. These include a bug that prevented crafts to be selected in the VAB Steam tab, another one was causing blank titles in the menu when foreign characters were used in the name, and also an error that prevented uploads if custom mission banners were larger than 1MB. All of these have been solved, so you won’t need to worry about them soon.

In other news, our friends at BlitWorks and our QA team are also working on KSP Enhanced Edition. Builds come in every week, and every one of them is better than the last. Although we don’t have a release date yet, we are getting closer.

Finally, we want to invite you all to join us tomorrow, June 30 on our very first Steam Broadcast! We’ll be celebrating the integration of the Steam Workshop together with Scott Manley and RocketPCGamingstarting at 9:00am PDT. You’ll be able to watch us here, directly on our Steam store page, and on Twitch at KSPTV. Check the Stream Schedule here.

Remember that you can also share and download missions on CurseKerbalX, and the KSP Forum.

That’s it for this week. Be sure to join us on our official forums, and don’t forget to follow us on Twitter and Facebook. Stay tuned for more exciting and upcoming news and development updates!

Happy launchings! 

PS: Kerbal Space Program and the Making History Expansion are included in the Steam Summer Sale! With discounts of 60{e4bfc4d609575e1ccd3475396eeae809a4cce5bdfb5943984f266e0eb08d233a} and 30{e4bfc4d609575e1ccd3475396eeae809a4cce5bdfb5943984f266e0eb08d233a} respectively, this is one of the biggest discount ever for the base game, and the biggest ever for Making History. So now is a fantastic opportunity to get your copy and/or have your friends join you in space. We are also matching these discounts on the KSP Store.

*Information Source:

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